More links More matches Welcome to the Yu-Gi-Oh! US Championship website!
  • Visit the Standings Section for more
  • the latest update on head-to-head play.
  • Here is a sample of how duel winners
  • and losers will be listed in the
  • Standings Section once play begins
  • #1 Seed: Wishbone08
  • #256 Seed: Hypertense6
  • Visit the Standings Section for more
  • information on how match outcomes will
  • be listed by round.
  • For the third year in a row, the
  • 2010 Yu-Gi-Oh! US Qualifier and
  • 2010 Yu-Gi-Oh! US Championship
  • tournaments will feature online
  • head-to-head play. READ MORE!

About Head-to-Head Play in the 2010 Tournament

Registration Call Out Registration Link

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About Head-to-Head Play in the 2010 Tournament
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For the third year in a row, the 2010 Yu-Gi-Oh! US Championship tournament is featuring Head-to-Head play on the Nintendo DS™ via the Internet. Registrants who qualify first take a quiz that tests their knowledge of Yu-Gi-Oh!, but the quiz is only the beginning. The top scorers in the quiz move on to duel Head-to-Head in online competition in regional qualifiers and ultimately, if they qualify, play face-to-face in the live portion of the 2010 Yu-Gi-Oh! US Championship in Minneapolis, Minnesota. Learn more about the 2010 Yu-Gi-Oh! US Qualifier and 2010 Yu-Gi-Oh! US Championship and pre-register for your chance to be US Champion.
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Head-to-Head Play Summary
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First, and most important, all participants must complete the registration process. Once registered, participants begin by taking and completing the 2010 Yu-Gi-Oh! US Qualifier Quiz. The top 256 scorers in the 2010 Yu-Gi-Oh! US Qualifier Quiz qualify to compete in one of four online head-to-head regional qualifiers.
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WARNING: Be advised that you may only take the quiz once. Attempting to or taking the quiz more than once will result in immediate disqualification.
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Head-to-head play begins after the quiz round ends. In each Regional Qualifier, participants are matched up according to their seeding with the Number 1 seed matched against the Number 256 seed and so on. All play is best two out of three.
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At the outset of head-to-head play, a play window -- required match time -- is provided to all participants. All play windows are in Eastern Standard Time. If a match does not take place during the required play window, then the higher seed is automatically moved forward to the next round of the Tournament. To be clear, the lower seed must be available to play or be disqualified.
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If any replay is required for a given round, the play window can be extended by the tournament administrator.
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For each round of the tournament, the higher seed is matched with the lower seed. Both seeds are notified of their play window and provided with match information via email. Upon notification, they follow the link in the email and login to the head-to-head play module using their registered email address (as their user name) and Entry Code for the 2010 Yu-Gi-Oh! US Qualifier Quiz (as their password). Upon logging in, each dualist provides their permission to provide their Nintendo DS™ Friend Code to their opponent.
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If either participant fails to be present at the appointed play window, the match is forfeited and the winner is the participant who was present. All participants will be contacted via e-mail to confirm they are present and ready to participate at the start of their agreed to play window. Confirmation is optional, however, should either party desire to appeal the results of their match, their appeal may be denied if they failed to confirm their presence at the outset of their scheduled match. Thus, if a participant wants to confirm that they were present, they must be certain that they have access to their email at the start of the play window so that they can confirm their presence.
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Head-to-Head play is conducted on Nintendo DS™, which is capable of connecting to the internet and using the Yu-Gi-Oh! World Championship 2010. This process repeats itself for each round of head-to-head play in each qualifier until a winner is determined.
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Winner Validation for Head-To-Head Matches
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When a scheduled match concludes, an email is sent to both participants. Each participant, then confirms the results of the match. At the time of results confirmation either party may appeal the results of the match.
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Match Arbitration Process
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All disputes are submitted to the Yu-Gi-Oh! Tournament Administrators for resolution. Arbitration may result in a replay. All appeal results are final.
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Any party submitting an appeal must validate their match result by capturing their Nintendo DS™ results screen electronically and submitting an electronic image of that screen to Yu-Gi-Oh! Tournament Administrators for review and confirmation. Images are submitted to prm@b2cdemand.com. Failure to provide this image will result in the immediate denial of any appeal. Additional information may be required including but not limited to providing the actual Nintendo DS™ to tournament administrators for inspection.



Registration Call Out

 

 

 
1996 KAZUKI TAKAHASHI
 
 
© 2010 Konami Digital Entertainment, Inc. "World Championship 2010" is a registered trademark of Konami Digital Entertainment Co., Ltd.
KONAMI is a registered trademark of KONAMI CORPORATION. Nintendo DS is a tradmark of Nintendo. © 2008 Nintendo.
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